PAUSE HUNTBY LORIN

PAUSE HUNT BY LORIN

Make watching
more playful.

What is Pause Hunt?

Pause Hunt is a LORIN brand project creating original short video challenges. We turn watching into a small act of attention: noticing an object, following a change or choosing when to pause.

What is available today?

Three published video challenges: Moonlight Market, Flying Simit and Pause Ladder. They run in a standard video player, with written rules and a way to check the result. They do not offer automatic scoring, saved progress or multiplayer.

What are we working toward?

Our longer-term direction is video-centred play with meaningful choices, reliable feedback and persistent progress. That is a development ambition. The short challenges available today are an early format, not proof of a fully interactive world.

How are the visuals made?

We combine original illustrations or AI-assisted artwork with deliberate game rules, motion design and synthesized sound. Moonlight Market uses AI-assisted artwork; its key and answer are placed intentionally rather than left to the image generator.

What matters in a challenge?

A clear goal, a fair chance to act, an understandable result and a reason to try again. We check our published files and player presentation, and treat real-player understanding as something to test, not assume.

Updated 8 October 2026. LORIN is used here as a brand name.